Wyll Wyldclay
Posted: Mon Jul 17, 2023 2:40 am
Name: Wyll Wyldclay
DOB: Unknown
Age: Physically, typically between two to six weeks. Mentally, several centuries (See psychological profile [#HOB-1981])
Nationality: ...Welsh.
Classification: Fae
Height: Variable
Weight: Variable
Qualifications:
Fluent in English, Scots, Breton, Manx, Gaelic, Celtiberian...
Resilient to most external stimuli (see lab reports [#HOB-1984])
A surprising instinctive understanding of artifacts and machinery, regardless of initial origin.
Curriculum Vitae:
Specific information on Wyll Wyldclay is hard to come by.
In part, this is because Wyll enjoys giving a different version of his backstory whenever asked. In part, this is because magnetic tape records and other electronic data storage of Wyll's personal information tends to degrade over time, regardless of any attempts at preservation.
What can be ascertained for certain:
Personality Profile:
Wyll is friendly to a fault, with little care for personal space or boundaries.
Those who enjoy their company say that a kinder, gentler soul you will never meet; that he is always willing and eager to lend a hand with whatever problem they may be facing, no matter how big or how small.
Those who do not enjoy their company say that Wyll is a creep and a menace and should be locked in cages with the other subjects deep in the subbasement. Wyll does not seem to be phased by this, and treats even the most disgruntled as dear, close and personal friends.
The Weird:
Where to begin.
Wyll is some manner of trickster shapeshifter. The form they choose to present to the Agency bares as little relation to their actual form as any other; it is merely a glamour they chose to wear on a day-to-day basis. Very few limits have been found to the forms Will can take, despite repeated attempts to determine the extent of their abilities and repeated experiments, both willing and unwilling.
However, as a mythological creature of some description, Wyll (chooses to? is forced to?) obey certain rules. They seemingly can not turn down a request or command, no matter how absurd. They have significant description and leeway into how to interpret, time and act on said requests, but the request itself must be acted upon. Hence, Wyll is generally not a frontline member of the Agency except when his skillset outweighs the dangers of having him on the loose. Wyll expects just recompense for acting upon these requests and commands, and those who find themselves taking advantage of him will find themselves the plaything of a shapeshifter with an eye for mischief and self-fulfillment.
Wyll's technical role in the Agency is as one of the grunts -- the somewhat expendable interns who are tasked with directly investigating the strange and mysterious objects and creatures the Agency comes across on a regular basis. Aiding him in this task is a remarkable regenerative property. If Wyll is ever damaged beyond repair, within 2-6 hours they will be spotted walking around the Agency as if nothing had happened, nary a scratch to be found. Reports suggest this has something to do with the pool inside their private chambers; a place they do not allow people if they can help it.
Other personnel have been warned in the past about taking advantage of Wyll's recuperative powers; anyone found feeding him to the displacer beasts again or stringing him up for target practice will receive a demerit in their personnel file.
DOB: Unknown
Age: Physically, typically between two to six weeks. Mentally, several centuries (See psychological profile [#HOB-1981])
Nationality: ...Welsh.
Classification: Fae
Height: Variable
Weight: Variable
Qualifications:
Fluent in English, Scots, Breton, Manx, Gaelic, Celtiberian...
Resilient to most external stimuli (see lab reports [#HOB-1984])
A surprising instinctive understanding of artifacts and machinery, regardless of initial origin.
Curriculum Vitae:
Specific information on Wyll Wyldclay is hard to come by.
In part, this is because Wyll enjoys giving a different version of his backstory whenever asked. In part, this is because magnetic tape records and other electronic data storage of Wyll's personal information tends to degrade over time, regardless of any attempts at preservation.
--ARCHIVISTS NOTE--
--Hence why this is written out longhand by a bloody quill of all things. The sooner Chasovnya figures out how to affix the little brat to something more permanent, the better off we'll all be.
What can be ascertained for certain:
- Wyll has been with the Agency for some time. To a one, anyone asked about Wyll will remember them here from the day they first arrived. No record of their entry into the program has ever been found, to which they have no end of excuses (see report [#HOB-0234])
- References to Wyllym Wyldclay exist as far back as the 1600s, in context that make it clear that this was a reference already familiar to the reader. Whether it's referring to a specific entity or to some sort of extended domain of creature is unclear. Wyll has been particularly unhelpful in that regard.
- Wyll's knowledge of mythology, the arts, folklore and folk wisdom is extensive and detailed.
Personality Profile:
Wyll is friendly to a fault, with little care for personal space or boundaries.
Those who enjoy their company say that a kinder, gentler soul you will never meet; that he is always willing and eager to lend a hand with whatever problem they may be facing, no matter how big or how small.
Those who do not enjoy their company say that Wyll is a creep and a menace and should be locked in cages with the other subjects deep in the subbasement. Wyll does not seem to be phased by this, and treats even the most disgruntled as dear, close and personal friends.
The Weird:
Where to begin.
Wyll is some manner of trickster shapeshifter. The form they choose to present to the Agency bares as little relation to their actual form as any other; it is merely a glamour they chose to wear on a day-to-day basis. Very few limits have been found to the forms Will can take, despite repeated attempts to determine the extent of their abilities and repeated experiments, both willing and unwilling.
However, as a mythological creature of some description, Wyll (chooses to? is forced to?) obey certain rules. They seemingly can not turn down a request or command, no matter how absurd. They have significant description and leeway into how to interpret, time and act on said requests, but the request itself must be acted upon. Hence, Wyll is generally not a frontline member of the Agency except when his skillset outweighs the dangers of having him on the loose. Wyll expects just recompense for acting upon these requests and commands, and those who find themselves taking advantage of him will find themselves the plaything of a shapeshifter with an eye for mischief and self-fulfillment.
Wyll's technical role in the Agency is as one of the grunts -- the somewhat expendable interns who are tasked with directly investigating the strange and mysterious objects and creatures the Agency comes across on a regular basis. Aiding him in this task is a remarkable regenerative property. If Wyll is ever damaged beyond repair, within 2-6 hours they will be spotted walking around the Agency as if nothing had happened, nary a scratch to be found. Reports suggest this has something to do with the pool inside their private chambers; a place they do not allow people if they can help it.
Other personnel have been warned in the past about taking advantage of Wyll's recuperative powers; anyone found feeding him to the displacer beasts again or stringing him up for target practice will receive a demerit in their personnel file.